The six tabs
- Simple — We Score / They Score / Key Play.
- Full — every-event play-by-play, as a list of players.
- Field — every-event play-by-play, placed on a field diagram.
- Line — the roster with checkboxes; where lines are set.
- Log — the running game log.
- All — play-by-play, next line, and log in resizable panels.
Simple, Full, and Field share one possession model, so you can switch tabs
mid-point and they agree on who has the disc. Timeout, Halftime, and End Game are
reachable from all of them.
Full play-by-play: offense
One row per player on the field. After a pull or a turnover, your first tap on a
name indicates who picks up the disc. Every tap after that records a completed
pass to the player you tapped, and they become the holder.
The holder's row offers Throwaway and Break;
every other row offers Drop and Score. Score opens
the same attribution dialog Simple mode uses, pre-filled with thrower and receiver.
The mini log at the bottom is the running record of the possession, newest last.
Full play-by-play: defense
On defense every row offers Block and
Interception. A block puts the disc down with nobody holding it —
your next name tap says who picked it up. An interception makes that defender the
holder straight away.
The bottom bar adds They turnover (the opponent gave it away with
no defender to credit) and They score.
Modifier chips
Under the player rows, a strip tags the event that just happened.
Last pass was a: break, huck, reset, swing, hammer, sky catch,
layout catch. After a turnover it reads Last turnover was a:
(huck, good D); after a defensive play, Last D was a: (sky, layout).
Chips amend the event in place, so tagging one a beat late doesn't reorder anything.
In Field mode huck, reset, and swing are set automatically from throw geometry —
the chips stay editable either way.
The O/D pill
The pill in the header shows which side you're on. Tap it when possession changed
and you didn't see how: it inserts an inferred turnover charged to Unknown Player,
so no real player's stats move.
Tapping it again retracts that inferred event rather than stacking another.
Undo
Undo removes the last event. Repeated taps walk back through the
possession and across a point boundary; a double-tap backs out a point you started
by accident. Undo is on the Full, Field, and Line tabs.
Row density
The compress button cycles row density on the Full tab, trading row height for more
of the mini log at the bottom.
Field mode
Field records where each play happened. Tap a player, then tap the field
where the throw landed. Tapping an empty spot brings up a player picker; you can
also drag a player onto the field.
Huck, reset, and swing are classified from the geometry of each throw as it lands —
a huck covers at least half the playing field, a reset goes meaningfully backward,
a swing travels at least a quarter of the field's width. The thresholds are in
Advanced Settings → Field, and dragging a placed marker re-derives them.
Rotating the phone to landscape shows a full-screen field.
The attacking direction switches automatically each point. Long-press the
attack/defend/home/away labels to flip the perspective to match your view from the
sideline.
Setting the next line during a point
The Line tab also works while the current point is running, with its own Start Point and
Lineup Ready buttons. Checking players there sets the line for the next
point; the current point is unaffected.
The Mode control chooses how you plan. O/D keeps
a single combined Next line. O&D lets you prepare distinct O and D lines
and fields the right one based on who scored; a separate O or D line persists
across points until you change it.
The On Deck line
In O/D mode the line toggle flips between Next
and On Deck — the line for the point after next. Useful
when the line coach has already set the next line and would otherwise be idle.
When the next point starts, the On Deck line is promoted to become the Next line
automatically, whether that point turns out to be offense or defense, and the On
Deck view clears so you can plan the one after.
The On Deck view adds a read-only On Deck column: each player's
projected points-played going into that point.
The All tab
All shows simple-mode play-by-play, next line, and the game log at
once, with drag-to-resize dividers between the panels.